

Studio Moka
CitaDrill
CitaDrill is a 1-bit city-building roguelite where players manage a domed colony mounted on a massive drill burrowing through a hostile, post-apocalyptic world. As the city descends, players must gather resources, assign workers to critical systems, and adapt to dynamic environmental hazards like radiation, freezing, and crushing pressure. Each layer introduces new challenges, hostile creatures, and biome-based effects that test strategic planning and risk management.
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I led development as Co-Founder, Leader Programmer and designer. The game blends exploration, base-building, and survival management, with a clean UI and darkly playful narrative tone. Built in Unity, CitaDrill is designed for replayability and tight iteration, with influences from FTL, Dome Keeper, and Into the Breach.